Prototype Real / Digital Info Interface System
Using projection and gestures to create interactive relationship with information – video embedded below:
Fujitsu Laboratories has developed a next generation user interface which can accurately detect the users finger and what it is touching, creating an interactive touchscreen-like system, using objects in the real word.
“We think paper and many other objects could be manipulated by touching them, as with a touchscreen. This system doesn’t use any special hardware; it consists of just a device like an ordinary webcam, plus a commercial projector. Its capabilities are achieved by image processing technology.”
Using this technology, information can be imported from a document as data, by selecting the necessary parts with your finger.
More at DigInfo here
RELATED: This is very similar to a concept developed in 1991 called ‘The Digital Desk’ [link]
Having periods like that when designers can have the freedom to explore and dream up kind-of-out-there solutions is essential for good design ideas to flourish. If you are always executing on a week-by-week roadmap and running the product development process like a bootcamp, it’s likely you will get some optimization wins, but full-blown new concepts are not usually born from those environments. There needs to be time for both an execute-and-optimize strategy in design, as well as room and space for more creative, bigger-picture solutions.
Almost all new ideas have a certain aspect of foolishness when they are first produced.
New Microsoft Bing app for the iPhone. The panorama maker is freakin awesome!
Some really neat ideas here that I hope someone will pick up and run with.
I especially like the ideas of the Alice concept. I think we’re really just at the beginning of an evolution that will bring us great new ways to enjoy stories.
Impressed by Jeremy Innes-Hopkins’ Nokia Kinetic concept the other day? Then take a good look at the image above. That’s the actual prototype of the device, which unfortunately doesn’t power on (or have anything to power on), but does look remarkably like the previous renders we’ve seen, and gives us a far better idea of the scale of the device. In case you missed it, the real hook of the concept is an electromagnet in the phone’s base that allows it to stand up on cue, and be flipped down to dismiss an action (like an alarm or a video call). We also now know that Innes-Hopkins worked on the project at Central Saint Martins College of Art & Design in London under the tutelage of former Nokia Senior Designer Silas Grant, who was responsible for many of Nokia’s premium phones like the 8800 Scirocco. Hit up the gallery below for a closer look.
Update: Just to be clear. This is not an actual Nokia concept, but a project done by Innes-Hopkins for his final year at university — so don’t get your hopes up about it ever going into production. (via engadget)
I hope this gets into production
Dave Gray-Knowledge Games: A Grammar for Creativity and Innovation. (via gamestorming)
The starting point of the presentation with the Kalashnikov metaphore seems a bit strange to me. But I like the idea of games and fun as a starting point for something new. Also the sketchy look and the simple pictures a great inspiration for telling stories.
NASA has this phrase that they like: “Failure is not an option.” But failure has to be an option in art and in exploration, because it’s a leap of faith. And no important endeavor that required innovation was done without risk. You have to be willing to take those risks. So, that’s the thought I would leave you with, is that in whatever you’re doing, failure is an option, but fear is not.
At the speed with which things are changing in the web industry, we all have a lot to learn. It’s impossible for any one person to know it all, so we need to rely on each other to share the knowledge that we have. Everyone has something to share. There’s really no better time to start.